J Korean Ophthalmol Soc > Volume 48(11); 2007 > Article
Journal of the Korean Ophthalmological Society 2007;48(11):1466-1472.
DOI: https://doi.org/10.3341/jkos.2007.48.11.1466    Published online November 30, 2007.
Influences of Computer Works on Blink Rate and Ocular Dryness in Adolescents.
Jun Sung Kim, Kyung Jun Cho, Jong Suk Song
1Sangsan High School, Junju, Korea.
2Department of Ophthalmology, Korea University College of Medicine, Seoul, Korea. crisim@korea.ac.kr
청소년에서 컴퓨터 작업의 종류와 작업 시간이 눈깜박임 횟수와 안구건조에 미치는 영향
김준성1,조경준1,송종석2
Sangsan High School1, Junju, Korea Department of Ophthalmology, Korea University College of Medicine2, Seoul, Korea
Correspondence:  Jong-Suk Song, M.D.
Abstract
PURPOSE
To evaluate the change in blink rate in adolescents according to the type and duration of computer tasks and to analyze the risk of ocular dryness using an ocular protection index. METHODS: Fifteen male high school students played computer games and viewed Internet lectures for 20 minutes each. Blink rate was measured by USB camera, and ocular protection index (OPI, the ratio of BUT to inter-blink interval) was calculated for each subject during the two tasks. In addition, 7 of the 15 subjects played computer games again for 40 minutes on another day, and the change in blink rate according to the duration of computer games was observed. RESULTS: The average blink rate was 5.44+/-3.29 per minute (median 5, range 2-12.75) while playing computer games and 20.63+/-11.21 per minute (median 18.25, range 4.93-42.2) while viewing Internet lectures, and this difference was statistically significant (p=0.001). The percentage of subjects with OPI values less than 1 was 53% for computer games and 13% for Internet lectures (p=0.025). While playing computer games for 40 minutes, the mean of total blinks during ten-minute intervals decreased over time: 59.43 times (median 57) during the first 10 minutes, 33.86 times (median 41) during the last 10 minutes. CONCLUSIONS: The blink rate in adolescents was significantly lower and the risk of ocular dryness was higher while playing computer games compared with that of viewing internet lectures. As playing time increased, the blink rate decreased and risk of ocular dryness increased.
Key Words: Blink rate;Computer game;Dry eye;Ocular protection index;Visual display terminal


ABOUT
BROWSE ARTICLES
EDITORIAL POLICY
FOR CONTRIBUTORS
Editorial Office
SKY 1004 Building #701
50-1 Jungnim-ro, Jung-gu, Seoul 04508, Korea
Tel: +82-2-583-6520    Fax: +82-2-583-6521    E-mail: kos08@ophthalmology.org                

Copyright © 2024 by Korean Ophthalmological Society.

Developed in M2PI

Close layer
prev next